About LD21

LD21 was a tiny 1.5 day weekend project in light of the ludum dare competition that was happening that weekend the basic concept was a hand-to-hand/ranged combat platformer with scribblenauts-esque character physics. unfortunately, since i had no idea how this type of character motion works, it turned into a qwop-like ragdoll sim i ended up forfeiting any attempt to enter the competition when i realized the concept wasn't really going anywhere, i may end up taking the base concept for the 2d ragdoll character rigging and make a proper animation engine around it at some point.


  • Duration: 1.5 days
  • Languages used: C#
  • Frameworks used: Unity3d
  • External dependencies: xbox 360 controls




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Source code

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