LD21 was a tiny 1.5 day weekend project in light of the ludum dare competition that was happening that weekend
the basic concept was a hand-to-hand/ranged combat platformer with scribblenauts-esque character physics.
unfortunately, since i had no idea how this type of character motion works, it turned into a qwop-like ragdoll sim
i ended up forfeiting any attempt to enter the competition when i realized the concept wasn't really going anywhere,
i may end up taking the base concept for the 2d ragdoll character rigging
and make a proper animation engine around it at some point.
- Duration: 1.5 days
- Languages used: C#
- Frameworks used: Unity3d
- External dependencies: xbox 360 controls