About EvoBits

a prototype for an evolutionary algorithm which is purely based on biology. within this prototype, agents have a strand of DNA which contains ~10.000 genes, these genes encode for proteins exactly like it happens in nature both the stored DNA and it's complement can be encoded into amino-acids according to their natural codons. these amino-acids are then chained together as proteins. all possible proteins are fed into the "part creator" which reads the first few amino-acids and determines the properties of various body parts based on them the entity has 2 chromosomes, the first defines the bodily features, while the second defines the brain features. this turns out to work at least decently well


  • Duration: 2 months
  • Languages used: C#
  • Frameworks used: RealTime Studio
  • External dependencies: custom XBOX 360 support library




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